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Clanplaza

Clan System: Post your thoughts

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Clanplaza

Clan System

Old RS3 Clan System: Safe to Assume they'll add a similar feature to join your own clan and also be visiting other clan channels.
 
     Old RS3 system already contains these features OSRS Team wishes to add:
 
     - New clan ranks and permissions
     - More chat channels
     - Up to 500 clan members
 

image.png.feb94acd1810534abf5024c39e08b4af.png
 Image: Old RS3 Clan system Interface

Features:

 


Recruitment: Click the 'Invite' Invite https://runescape.wiki/images/0/07/Invite_icon.png button, then click on the player you wish to invite to your clan.
Clan-Chat Usage: Talk in clan chat using two slates (//). For multiple messages, click the 'clan' button in chat box.
Guests: They can join the chat if they know the clan's name and if their clan leaders allow it.
Kicking/banning: Guest members kicked by anyone with the permissions given. Also can be banned by being added to the ban list.
Leaving the clan chat: It is possible to leave the clan chat but not the clan completely by clicking 'leave Clan Chat channel' button.

Question #1: Do you see any issues with the previous clan system and the features listed above? List some solutions that you would like to improve or ideas.
 

Clan-wide K/D counters

This is the most important section of all, clan k/d counters must be implemented correctly in order to benefit the current clan community. 
 
Clan A vs. Clan B K/D Counters
- No crashers affect the clan vs. clan k/d. Meaning only kills from the opposing clan count, as well as the deaths in the ClanVs.Clan comparison. Not to hard to implement since both clans are in a separate channel. 

 

To clarify, crashers can't bring alts to camp one of the clans fighting and increase their death toll. In the clan vs. clan comparison only kills from each clan and death by the other clan should count. For example, if a crasher kills one of the clan members fighting it shouldn't affect their k/d.


 
Crashers will still make an impact since they will reduce one of the clans fighting power, but it won't affect the ClanVs.Clan K/D too much - thats the goal.

67e6Ri0.png
 Image: Clan Vs. Clan Comparison Interface (Example)
 

What the result would look like:
zamdF.png

 

 


- option to evaluate k/d ratio between clans over specific time (1 hr, 4 hr) etc. This will show the true winner based on most kills/less deaths.
- since this is a clan vs. clan graph; deaths by crashers won't be counted and won't affect the k/d too much.

This will ultimately benefit the Clan World as the members don't have time to outlast the other opponent by sitting and ragging 24/7.
Ragging and 1-iteming will reduce your clan's stature.
Better Solution.
 
Question #2: How do you feel about the Clan Vs. Clan K/D counter to settle your fights? Do you agree with this solution? What other solutions can you offer to fix it?
 

Overall Clan-wide K/D counters


So the sum of all your clan kills will add up and the best clan will be at the top with the most kills. This will promote more clan vs. clan activity. 
 
Some foreseeable issues with this:


- Clans making alt clans and killing them on mains to improve their k/d
Solution: Report Interface: Clans farming kills may be reported and settled by a moderator. Moderator may erase a 'fake' clan made for farming kills and revoke all the kills awarded upon its deletion. Players abusing may be eligible for ban.
 
- Clans paying other clans to improve k/d
Solution: Reportable Offence: The issue investigated by a moderator, and dealt with. Moderator may choose to warn the abusing clans and upon further use may be susceptible to ban.


 
Question #3: How do you feel about the Clan wide K/D Counters? Do you see some clans abusing this? List some of your own solutions and ideas.
 
 

CWA Clan highscores

As you all know in RS3, Rated Clan Wars (RCW) was implemented, however it died shortly after, many clans contained to use the regular clan wars instead of the rated ones.

rpLHRPP.png
Image: F2P & P2P Clan Wars Ranking

- Learning from past mistakes, they should use the current CWA system used mostly for the new CWA ranking system.
- Adding features such as '20v20' or 'Similar Opts' Run-in's or knockout so opponents don't cheat and sneak more people in.
- Adding 55 def cap gear restriction and also add the option to prohibit certain items and food for better competition.
- Add a 1 def requirement for pures otherwise opponents will cheat and bring Zerks or Mains.
 
 
Question #4: How do you feel about the Clan wars ranking addition? What other features should they add other than the ones I listed.
 
Please take the time to review this, as this may be the only chance you have, Jagex will recruit clan leaders and they are likely to read and consider your opinions. The questions are summarized below. 

 

 

Question #1: Do you see any issues with the previous clan system and the features listed above? List some solutions that you would like to improve or ideas.
 
Question #2: How do you feel about the Clan Vs. Clan K/D counter to settle your fights? Do you agree with this solution? What other solutions can you offer to fix it?
 
Question #3: How do you feel about the Clan wide K/D Counters? Do you see some clans abusing this? List some of your own solutions and ideas.
 
Question #4: How do you feel about the Clan wars ranking addition? What other features should they add other than the ones I listed.
 

 

Edited by Clanplaza

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Rj Deathlord
2 hours ago, Mike-Cera said:

Definitely agree with this 

 

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The Limit
19 hours ago, Mike-Cera said:

Definitely agree with this 

 

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D156

I haven't played in a few years but here are my two cents:

No crashers affect the clan vs. clan k/d. Meaning only kills from the opposing clan count, as well as the deaths in the ClanVs.Clan comparison. Not to hard to implement since both clans are in a separate channel."

Clan vs clan (k/d) is useless when a clan is getting crashed- crashing still affects the data. If I had 20 people in full rag (maybe even on spares not even in a clan) just helping a clans main pile finish off their kills, it will flaw the data. These crashers would get a bunch of the kills and would not count vs the ratio. 

If this is a jagex development idea, they could just set specific filters for dates/points in time/ locations for pvp fights/world and filter by the clan associated with each account that was in the specific dates/points in time/locations in the filter. You would be able to filter through a past fight once it has finished and select all users and control the data to your liking (selecting the 2 clans there) and removing any data or kills from any of the other accounts that were in that specific place. I think a decent comparison would be KDR along with total damage output per clan. 

 

-How do you assure the third party unbiased 'regulator' to the clan world will not be corrupt? We have seen this alrea on RSC, IRC ADMINS, Software hacks, forum hacks, and even JMods. I am not sure if this is a third party trying to add overlay to a client or if this is something jagex is interested in developing. 

-RSD (NOT DF) gets sole credit for inventing the KDR tracker. It had its flaws given people would constantly kill green dragons in p2p along with crashers interfering with fights make the (kdr) data useless when typically you are able to tell a story off of data.

-Ironic that jagex is asking for feedback in 2019.. too late

If are you testing true quality.. you go to CWA so none of those variables cannot affect fights which is why I am surprised jagex didn't put those efforts into enhancing that valuable component to their game. 

It's not going to hurt anything so why not try it as you want to enhance the game/clan experience. 

Hi friends

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K 0 S T A
On 10/24/2019 at 10:38 AM, Zak_45 said:

agreed

zak is #1 ... best of vr must be god of vr

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